Digital Minds of the Future |19.05.2026-26.05.2026|
Mezőberény, Hungary
Digital Minds of the Future |19.05.2026-26.05.2026|
Mezőberény, Hungary
Digital Minds of the Future brought together 26 youth workers from Bulgaria, Spain, France, Greece, Hungary, Italy, Poland, Portugal, Romania, Serbia, and Türkiye in Mezőberény, Hungary, for eight days of intensive learning and international cooperation.
The training was designed to strengthen the digital competences of youth workers and explore how innovative digital tools can enhance the quality of youth work. Through non-formal education, experiential learning, teamwork, and intercultural exchange, participants developed practical skills in digital content creation, artificial intelligence, blended learning, virtual collaboration, digital storytelling, and online facilitation.
Throughout the training, participants explored how technology can be used not simply as a technical resource, but as a meaningful educational tool that promotes youth participation, inclusion, creativity, and active citizenship. By combining practical workshops, collaborative challenges, reflection sessions, and real-life digital projects, the course created a dynamic learning environment where participants could experiment with new methodologies and immediately consider how to transfer them into their daily youth work practice.
Objectives
Digital Competence Development: To strengthen the digital competencies of youth workers by providing practical experience with innovative digital tools, digital content creation, and online and blended learning methods that can be effectively integrated into youth work activities.
Innovative Pedagogical Practices: To enhance the quality of youth work by introducing creative non-formal education methods that combine digital technologies, virtual collaboration, and interactive learning approaches to increase young people's engagement and participation.
Inclusive Digital Youth Work: To support youth workers in designing inclusive digital learning environments that promote equal access, active participation, and meaningful engagement of young people, including those with fewer opportunities, through accessible and participatory digital practices.
During the training days
The training course began by creating a supportive learning environment where participants had the opportunity to get to know one another through interactive team-building activities, establish a common social contract, and reflect on their expectations and learning goals. These first sessions helped build trust, encouraged open communication, and created the foundations for effective international cooperation throughout the project.
The following days introduced participants to the principles of youth work and non-formal education through experiential learning and theatre-based activities. By comparing formal and non-formal learning methods and exploring the Youthpass framework, participants gained a deeper understanding of how learning can be recognised and reflected upon. A community challenge in Mezőberény also encouraged intercultural exchange while allowing participants to discover the local environment and strengthen team cohesion.
As the training progressed, participants explored the rapidly evolving field of digital youth work. They experimented with artificial intelligence through the Gandalf password challenge, learning the importance of effective prompting, critical thinking, teamwork, and responsible AI use. The activity encouraged participants not only to interact with AI tools but also to design educational activities that could be transferred into their own youth work contexts.
Digital creativity became one of the central themes of the course. Participants discovered a wide range of educational technologies, including tools for interactive presentations, digital storytelling, visual communication, gamification, and online engagement. Working in international groups, they created escape rooms, interactive maps, visual campaigns, quizzes, and educational resources promoting Erasmus+ opportunities and the European Youth Goals. These practical workshops demonstrated how digital technologies can make learning more engaging, accessible, and participatory.
Another important component focused on multimedia production and digital content creation. After learning the basics of storytelling, filming, and video editing, participants worked collaboratively to develop their own short educational videos. Besides improving technical competences, this process strengthened creativity, communication, project planning, and collaborative problem-solving, while demonstrating how audiovisual media can become a powerful educational tool in youth work.
Learning also extended beyond the training venue. Through a digital scavenger hunt using Actionbound in Békéscsaba, participants explored the city, local youth spaces, and community initiatives while completing interactive challenges. This activity demonstrated how digital technologies can successfully combine outdoor education, local discovery, teamwork, and non-formal learning into one engaging experience.
The programme also introduced participants to virtual youth spaces and blended learning approaches. Using immersive digital environments, they explored new possibilities for online youth participation, collaboration, and creativity. Discussions and practical exercises highlighted how virtual spaces can complement face-to-face activities and increase accessibility for young people who may otherwise face barriers to participation.
Building on these experiences, participants worked with artificial intelligence-powered application development using Base44. International teams designed and prototyped digital applications addressing real needs in youth work, including language learning, cultural awareness, project management, youth participation, evaluation methods, and education about the European Youth Goals. This activity encouraged innovation while demonstrating that AI-powered solutions can be accessible even for youth workers without advanced programming knowledge.
Building on these experiences, participants worked with artificial intelligence-powered application development using Base44. International teams designed and prototyped digital applications addressing real needs in youth work, including language learning, cultural awareness, project management, youth participation, evaluation methods, and education about the European Youth Goals. This activity encouraged innovation while demonstrating that AI-powered solutions can be accessible even for youth workers without advanced programming knowledge.
The training also placed strong emphasis on responsible digital citizenship. Participants collaboratively designed and facilitated interactive learning sessions on digital etiquette, creating practical guidelines for respectful, inclusive, and accessible online communication. Through simulations, role plays, collaborative digital platforms, and reflection, they explored how safe online environments can contribute to better international cooperation and youth participation.
The final day focused on ensuring the sustainability of the project's results. Participants developed dissemination plans to transfer the acquired knowledge into their organisations and local communities, completed the final evaluation process, reflected on their individual learning journeys through Youthpass.
Gallery
Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
Day 8
Press Releases
Instagram Posts
Results made by the participants
Mobility Video
Dissemination
Elena and Sanyi successfully shared the results of the training in Budapest, Hungary at BGSzC Pesterzsébeti Közgazdasági Technikum with 24 teachers and youth workers. They shared their experience, along with the new methods and approaches they had gained during the training, inspiring participants to explore innovative ways of working with young people.
Marius and Lavinia shared the results of the training in an online Google Meet meeting with 12 enthusiastic youth workers and students from Deva, Romania. They shared the new digital learning methods and non-formal approaches they had learned during the training and encouraged participants to apply them in their own educational and youth work activities.
Bianca presented the outcomes of the training during an online Zoom session with 5 enthusiastic youth workers and students from Pitești, Romania. The dissemination focused on innovative digital learning tools and non-formal education methods explored throughout the training
Margarita shared the results of the training during an online meeting with 3 youth workers from Nice, France. She presented the key insights and practical experiences gained throughout the training, highlighting innovative ways to combine digital tools with non-formal education in youth work.
Marina and Matilde organized an online dissemination session 9 colleagues from Madrid, Spain. They shared the key outcomes of the training, exchanged practical experiences, and introduced innovative digital tools and non-formal education methods that can be applied in youth work.
Anastasiya shared the results of the training during an online dissemination session with 18 members of the UNICEF community in Wrocław, Poland. She presented the key outcomes of the project, highlighting innovative digital learning tools and non-formal education methods that participants can apply in their community and youth work activities.
Marija carried out two dissemination activities in Serbia.
The first took place in Grljan, where she organized a presentation and an Actionbound treasure hunt with 10 colleagues. Through these activities, she showcased the possibilities of digital and hybrid learning while sharing the methods and tools explored during the training.
The second activity was held in Zaječar with a group of young students. Marija used Kahoot! as a non-formal learning tool, introducing for 10 participantsan interactive educational method that had been experienced during the training.
Ivana carried out two dissemination activities in Bor, Serbia.
The first activity was a presentation for 10 teachers, where she shared the results of the training and introduced innovative digital learning methods. As part of the session, she created and facilitated an interactive activity using Genially.
The second activity involved 40 students, to whom she presented the outcomes of the training. To provide a hands-on experience with digital and non-formal learning, she designed and facilitated activities using both Genially and Actionbound.
Neda carried out a dissemination activity in Negotin, Serbia, with 10 sixth-grade elementary school students. She organized an interactive Actionbound treasure hunt, introducing participants to digital and non-formal learning methods while sharing the outcomes of the training in an engaging and practical way.
Ivana and Neda carried out a dissemination activity in Negotin, Serbia, with 35 members of the school council. They presented the results of the training and facilitated an interactive Genially activity, showcasing innovative digital tools and non-formal learning methods that can be integrated into educational practice.
Mariavittoria, Micaela, and Dimitri presented the results of the training to 50 participants during the Erasmus+ Dissemination Event held in Civita, Italy. They shared the project's key outcomes, introduced the digital tools and non-formal education methods explored throughout the training, and inspired members of the local community to discover the opportunities offered by Erasmus+ programmes.
Taking part in this Erasmus+ project was a great experience for me. I met amazing people from different countries, improved my communication skills, and learned how to use a variety of digital tools through engaging activities.
After the project, I shared my experience with my classmates and friends at university. I talked about the activities we carried out, the digital tools we explored, the Youthpass certificate, and the opportunities offered by Erasmus+. Many people were especially curious about how I found the project and how they could apply, so I introduced them to the SALTO Youth platform and encouraged them to explore similar opportunities.
I am truly grateful to have been part of this project, and I hope my experience inspires others to take part in Erasmus+ projects in the future.
Irmak, Istambul, Türkiye
This project gave me the opportunity to explore new digital tools and discover different ways of creating more interactive and engaging learning experiences. I especially enjoyed experimenting with the resources introduced during the activities and finding practical ways to use them in everyday situations.
After returning home, I started sharing some of these tools with people around me. I presented them to my friends and family, and they were curious to learn more about how technology can support creativity and education. My mother, who is a teacher, was particularly interested and found several of the tools useful for her own work with students.
During the project, I also tried to develop a small educational game, which helped me better understand the possibilities of digital learning methods. Although I later chose to create a simpler presentation instead, the process encouraged me to continue exploring new ideas and applying what I learned in future projects.
Alex, Lisbon, Portugal